What the class is, and what it becomes as the levels pass.
The Druid speaks for a nature that answers back — through the spells they weave, or through the shape they take when words are no longer enough. Some pour everything into the first, some into the second, and some refuse to choose, learning to hold both in the same body at once.
Hit die
d8
Primary ability
WIS
Saving throws
INT · WIS
Armor proficiencies
Light ArmorShields
Weapon proficiencies
Simple Weapons
Progression tree
Build your character: the tree then shows only the chosen branches. Tap a level to read its details.
Origin
Archetype
Paths (2)
Levels
Custom ·
Caster tier Half caster until an archetype is chosen. Some archetypes change the tier from their level: Scholar (Full caster), Feral (Third caster).
Hover an item to read its description; expand a level to see everything at once. TS / SS = Technique / Spell Slots, by degree.
LevelClassOriginArchetypePaths
SpellcastingSpellcastingYou cast spells using Wisdom as your spellcasting ability. You are a Half caster: you have Spell Slots as given by the Half Caster Slots rule for your level. Your archetype, at level 3, may lower this to the Third Caster Slots rule or raise it to the Full Caster Slots rule instead.Prepared SpellsPrepared SpellsEach time you finish a Long Rest, you prepare a number of spells from the druid's entire spell list equal to your Wisdom modifier plus your druid level (minimum 1); these are the only spells you can cast until your next Long Rest, subject to your available Spell Slots.Wild ShapeWild ShapeAs a bonus action, you can transform into a beast whose challenge rating does not exceed a value set by your current Rank (the exact options available are adjudicated by the GM, pending the bestiary). You have two uses of this feature, and all expended uses are regained when you finish a Long Rest.
Origin — choose 1 of 4Origin — choose 1 of 4Choose one of the origins: Circle of Biomes, Circle of Beasts, Circle of Spores, Circle of Stars.
Paths — 2 of 4Paths — 2 of 4Choose 2 paths among: Path of the Guardian, Path of the Augur, Path of the Hermit, Path of the Herbalist.
Select 1 to 2 paths to show their techniques and spells.
Archetype — choose 1 of 3Archetype — choose 1 of 3Choose one of the archetypes: Symbiote, Scholar, Feral.Symbiote · Balanced CommunionSymbiote — Balanced CommunionThe druid can cast a spell with a casting time of an action as part of the action they use to enter wild shape, something other druids cannot do. The Symbiote's Spell Slots stay on the Half Caster Slots rule, the class's default.Scholar · Overflowing WellspringScholar — Overflowing WellspringThe druid prepares one additional spell, and gains one additional use of any limited-use spell-like resource they possess. The Scholar's Spell Slots move to the Full Caster Slots rule.Feral · Honed InstinctsFeral — Honed InstinctsWhile in wild shape, the druid's natural attacks gain a bonus to their attack and damage rolls equal to their proficiency bonus. The Feral druid's Spell Slots move down to the Third Caster Slots rule.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Wild ResurgenceWild ResurgenceOnce per Long Rest, you can convert one Spell Slot into one use of Wild Shape, or one use of Wild Shape into one Spell Slot of level 1.
Feral · Predator's ReflexesFeral — Predator's ReflexesThe druid can attack twice, instead of once, whenever they take the Attack action on their turn.
Symbiote · Adaptive FormSymbiote — Adaptive FormWhile in wild shape, the druid adds their proficiency bonus to Nature tests, and beneficial spells they cast on themselves before shifting persist through the transformation.Scholar · Concentrated GrowthScholar — Concentrated GrowthSpells the druid casts that deal damage or restore hit points do so with increased effect (the GM sets the exact bonus per spell).Feral · Resilient HideFeral — Resilient HideWhile in wild shape, the druid gains resistance to bludgeoning, piercing, and slashing damage.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Symbiote · Twinned NatureSymbiote — Twinned NatureOnce per rest, the druid can cast a spell and enter wild shape using the same action.Scholar · Nature's MasteryScholar — Nature's MasteryOnce per rest, the druid can cast a prepared spell without expending the resource that would normally be spent.Feral · Apex PredatorFeral — Apex PredatorThe druid can enter wild shape as a Bonus Action, and the duration of their wild shape is doubled.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Beast SpellsBeast SpellsYou can cast spells that require no costly material component while you are in Wild Shape.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
ArchdruidArchdruidWhen you roll Initiative and have no uses of Wild Shape left, you regain one use. You can also convert uses of Wild Shape into Spell Slots at will (capstone).