What the class is, and what it becomes as the levels pass.
The Knight carries a title, a lineage, or a sworn oath that sets them above the common born — and the duty that comes with it. Leader on the battlefield, hero of legend, or figure of the court, their nobility may come from their blood or from their deeds; it is worth exactly what they make of it.
Hit die
d10
Primary ability
STR
Saving throws
STR · CHA
Armor proficiencies
Light ArmorMedium ArmorHeavy ArmorShields
Weapon proficiencies
Simple WeaponsMartial Weapons
Progression tree
Build your character: the tree then shows only the chosen branches. Tap a level to read its details.
Origin
Archetype
Paths (2)
Levels
Custom ·
Caster tier Non-caster until an archetype is chosen. Some archetypes change the tier from their level: Paladin (Third caster), Inquisitor (Third caster).
Hover an item to read its description; expand a level to see everything at once. TS / SS = Technique / Spell Slots, by degree.
LevelClassOriginArchetypePaths
Steady on Their FeetSteady on Their FeetYou have advantage on saving throws against being Knocked Down, and against any effect that would forcibly move you.
Origin — choose 1 of 3Origin — choose 1 of 3Choose one of the origins: The Order, The Crest, The Battlefield.
Paths — 2 of 5Paths — 2 of 5Choose 2 paths among: Path of the Banner, Path of the Hero, Path of the Leader of Men, Path of Nobility, Path of the Lists.
Select 1 to 2 paths to show their techniques and spells.
Fighting StyleFighting StyleChoose one fighting style: Archery (+2 to attack rolls made with ranged weapons), Dueling (+2 damage when you attack with a one-handed melee weapon and are wielding no other weapon), Defense (+1 DEF while wearing armor), or Protection (while wielding a shield, when an attack you can see would hit an ally within 1.5 meters, you can impose disadvantage on that attack roll).
Archetype — choose 1 of 3Archetype — choose 1 of 3Choose one of the archetypes: Paladin, Inquisitor, Magister.Paladin · Sworn ProtectorPaladin — Sworn ProtectorThe knight gains proficiency in Religion and learns a small number of spells, cast as an occasional practitioner; once per rest, as a Reaction, the knight can take the damage of an attack that would hit an adjacent ally instead. From level 3, the knight is a Third caster (see the Caster Tiers rules): their Spell Slots follow the Third Caster Slots rule.Inquisitor · Truth-SeekerInquisitor — Truth-SeekerThe knight gains proficiency in Investigation, learns a small number of spells, and has advantage on Insight tests made to detect a lie. From level 3, the knight is a Third caster (see the Caster Tiers rules): their Spell Slots follow the Third Caster Slots rule.Magister · Learned Body and MindMagister — Learned Body and MindThe knight gains proficiency in History and with scribe's tools, gains proficiency in one additional skill of their choice, and can use scrolls and magic items regardless of class restrictions.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Extra AttackExtra AttackYou can attack twice, instead of once, whenever you take the Attack action on your turn.
Paladin · Lay on HandsPaladin — Lay on HandsOnce per rest, the knight restores a number of hit points equal to five times their knight level, divided as they choose among creatures they touch.Inquisitor · Compel TruthInquisitor — Compel TruthOnce per rest, as an action, the knight forces a creature within 9 meters to answer one question truthfully unless it succeeds on a Wisdom saving throw.Magister · Scholar's RecallMagister — Scholar's RecallOnce per rest, the knight gains advantage on an Intelligence test and the GM reveals one relevant fact.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Paladin · Aura of DevotionPaladin — Aura of DevotionAllies within 3 meters of the knight have advantage on saving throws against fear and charm.Inquisitor · UnmaskingInquisitor — UnmaskingOnce per rest, the knight reveals illusions, disguises, and hidden creatures within 9 meters.Magister · Attuned BearerMagister — Attuned BearerThe knight can attune to one additional magic item, and once per rest can use a scroll or a magic item's effect without expending its use.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Bastion's ReturnBastion's ReturnOnce per Long Rest, when an ally within 9 meters would drop to 0 hit points, you can teleport to an unoccupied space adjacent to them and they instead drop to a number of hit points equal to half their hit point maximum.