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Warrior

“No gift, no title — only what was earned.”

Description

What the class is, and what it becomes as the levels pass.

The Warrior masters no supernatural gift, follows no ancestral calling, answers to no divine mandate, and holds no title. What they have, they built with their own hands: flawless technique, tireless endurance, and the ability to adapt to any weapon, any armor, any battlefield. A warrior with neither land nor name can embody honor as well as — sometimes better than — a knight who inherited it by birth.

Hit die
d10
Primary ability
STR
Saving throws
STR · CON

Armor proficiencies

Light ArmorMedium ArmorHeavy ArmorShields

Weapon proficiencies

Simple WeaponsMartial Weapons

Progression tree

Build your character: the tree then shows only the chosen branches. Tap a level to read its details.

Origin
Archetype
Paths (2)
Levels
Custom ·

Caster tier Non-caster until an archetype is chosen. Some archetypes change the tier from their level: Arcane Fighter (Third caster).

Summary of levels 1 to 20

Features12
Origin0
Archetype12
Techniques0
Spells0
Choices4

At level 20 — Technique Slots: 4·3·3·3·3·2·2·1·1 · Spell Slots: none

ClassOriginArchetypeTechniqueSpellChoice level

Hover an item to read its description; expand a level to see everything at once. TS / SS = Technique / Spell Slots, by degree.

LevelClassOriginArchetypePaths
Fighting StyleFighting StyleChoose one fighting style: Archery (+2 to attack rolls made with ranged weapons), Dueling (+2 damage when you attack with a one-handed melee weapon and are wielding no other weapon), Defense (+1 DEF while wearing armor), or Protection (while wielding a shield, when an attack you can see would hit an ally within 1.5 meters, you can impose disadvantage on that attack roll).Second WindSecond WindAs a bonus action, regain 1d10 plus your warrior level in hit points. You have two uses of this feature, and all expended uses are regained when you finish a Long Rest.
Origin — choose 1 of 3Origin — choose 1 of 3Choose one of the origins: The Guard, Honor, The Legion.
Paths — 2 of 5Paths — 2 of 5Choose 2 paths among: Path of the Shield, Path of the Weapon Master, Path of Endurance, Path of Stances, Path of the Volley.

Select 1 to 2 paths to show their techniques and spells.

Action SurgeAction SurgeOnce per Short or Long Rest, you can take one additional action on your turn.
Archetype — choose 1 of 4Archetype — choose 1 of 4Choose one of the archetypes: Mercenary, Veteran, Arcane Fighter, Duelist.Mercenary · Contract WorkMercenary — Contract WorkA network of contracts grants the fighter easier access to paid work, and a bonus to Persuasion tests made to negotiate payment.Veteran · Seasoned ReflexesVeteran — Seasoned ReflexesThe fighter gains a bonus to Initiative equal to their proficiency bonus and has advantage on tests made to notice an ambush.Arcane Fighter · Arcane DisciplineArcane Fighter — Arcane DisciplineThe fighter learns a small number of spells and can cast them while wearing armor. From level 3, the fighter is a Third caster (see the Caster Tiers rules): their Spell Slots follow the Third Caster Slots rule.Duelist · Single CombatDuelist — Single CombatWhile the fighter faces only one enemy, they gain a bonus to attack and damage rolls equal to half their proficiency bonus (rounded down).
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Extra AttackExtra AttackYou can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at level 11, and to four attacks at level 20.
Mercenary · Reputation PrecedesMercenary — Reputation PrecedesOnce per rest, the fighter invokes their reputation to obtain an audience or to avoid a brawl, gaining advantage on a Persuasion or Intimidation test.Veteran · Taken Every BlowVeteran — Taken Every BlowOnce per rest, as a Reaction when the fighter takes damage, they reduce it by an amount equal to their fighter level plus their Constitution modifier.Arcane Fighter · Spell-Laced StrikeArcane Fighter — Spell-Laced StrikeThe fighter can replace one of their attacks with a minor spell.Duelist · Eager for the FrayDuelist — Eager for the FrayAs a Bonus Action, the fighter challenges a creature within 9 meters; that creature has disadvantage on attack rolls against any target other than the fighter.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
IndomitableIndomitableOnce per Long Rest, when you fail a saving throw, you can reroll it and must use the new result.
Mercenary · Old ComradesMercenary — Old ComradesOnce per rest, the fighter calls on a former comrade for supplies, information, or a hired blade for the length of one scene.Veteran · Knows What To DoVeteran — Knows What To DoOnce per rest, when the situation turns against the group (an ally falls, a plan fails), the fighter can immediately take one extra action, to attack or to move.Arcane Fighter · Arcane MomentumArcane Fighter — Arcane MomentumOnce per rest, after casting a spell, the fighter can make a weapon attack as a Bonus Action.Duelist · Duelist's FinaleDuelist — Duelist's FinaleOnce per rest, an attack the fighter makes against a creature they have challenged deals maximum damage.
Extra AttackExtra AttackYou can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at level 11, and to four attacks at level 20.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Studied AttacksStudied AttacksIf you miss with an attack roll against a creature, you have advantage on your next attack roll against that same creature before the end of your next turn.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Ability Score ImprovementAbility Score ImprovementIncrease one ability score by 2, or two ability scores by 1 each. Repeats at levels 8, 12, 16 and 19.
Extra AttackExtra AttackYou can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at level 11, and to four attacks at level 20.