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Drop Ancient Vampire art
VampiresNon-LivingSize Medium

After several centuries, or even a few millennia, a vampire becomes a powerful spellcaster, but above all a vicious, calculating, and dominant creature. This ancient vampire follows the path of a level 8 Wizard.

98
Hit Points
20
AC
Bite and Claws +17, 2d6+7 damage or by weapon +7 or Magic Attack +18
Damage
—
Level
22
Experience
Resistances, Immunities & Weaknesses
ResistanceDamage reduction 15/silver or fire
ResourceBat form (limited)
Abilities
Energy Drain
Any creature wounded by a vampire gains 1 blood point, and the vampire recovers 5 hit points. When a victim's blood points exceed its level, it immediately falls unconscious and turns into a vampire thrall within 2d6 hours.
Bat Form (Limited)
In this form, the vampire's Defense becomes 20; it can no longer attack but moves 40 meters per action.
Sunlight Vulnerability
When exposed to sunlight, the creature takes 2d6 damage per round to its maximum hit points (it cannot regenerate them as long as it remains in the light).
Immortal
When it drops to 0 hit points, it automatically shifts into gaseous form and heads for its coffin; only there can it be finished off.