The base d20 resolution mechanic and the core combat/character formulas of Chroniques Oubliées (DEF, Attack, Damage, Hit Points, Initiative)
Recovery Points (PR) and the short rest mechanic used to regain Hit Points between fights
États préjudiciables — the detrimental conditions a creature can be affected by in combat
The two categories of protective equipment: worn body armor and shields
Properties defining how a weapon is used in combat
Categories of miscellaneous goods (adventuring gear, food, mounts, lodging, real estate)
Creature families of the Chroniques Oubliées bestiary, as grouped on co-drs.org
Broad weapon proficiency categories referenced by classes (in addition to individual weapon names)
Creature and race sizes
Source ruleset a race comes from
How a technique/ability is used in the action economy