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Drop Colossal Fire Elemental art
ElementalsNon-LivingSize Colossal
220
Hit Points
28
AC
Strike +23, 4d6+17 damage
Damage
—
Level
28
Experience
Resistances, Immunities & Weaknesses
ResistanceDamage reduction 6 + 5/magic
ImmunityImmune to fire damage.
Abilities
Immunity
Fire elementals are immune to fire damage.
Attack Mode
The fire elemental burns its opponents.
Advantages
The fire elemental deals 1d6 damage to any creature that attacks it in melee.
Damage Reduction
The creature is barely affected by weapon damage: metal bounces off it like a mere piece of wood, or the creature heals immediately. It gains damage reduction (DR) 5, subtracted from all damage it takes.
Reap
On an attack roll of 15-20, if the attack succeeds, the victim must succeed on a Strength or Dexterity check (its choice), DC [10 + the creature's Strength modifier], or be Knocked Prone. The creature reduces all weapon damage it takes (melee or ranged) by 2 (damage reduction 2). Spells deal normal damage.
Sweep
The creature uses its great size to affect several creatures in front of it with a single blow. If multiple targets are in front of it, its attack affects two creatures (in a 180° arc). Make a single attack roll and compare it to each target's armor class. Its damage reduction increases to 4.
Throw
On an attack roll of 15-20, the victim is thrown [1d6+1] meters away (more or less depending on the size of those involved) and takes an additional +3d6 damage. It must succeed on a DC 15 Constitution check or be Stunned. Each round, it may attempt a new Constitution check to regain its senses. Its damage reduction increases to 6.