Drop Efreeti art
GeniesHumanoidSize Large
70
Hit Points
18
AC
Flaming Scimitar +14, 2d6+10 damage + 1d6 fire damage or Fireball +15, 4d6+12 damage
Damage
—
Level
16
Experience
Resistances, Immunities & Weaknesses
ImmunityImmune to fire damage.
ResourceMagic Attack (limited)
Abilities
Flaming Body
The creature is wreathed in an aura of fire, or can summon it at will. It deals +1d6 fire damage on each successful melee attack. A creature that attacks it in melee takes 1d6 damage for each successful attack. If a victim is seized or grabbed by the creature, it takes an additional +1d6 fire damage each round. While in contact with a large fire source, the creature regenerates 5 hit points per round.
Magic Attack (Limited)
The creature has a magical power that deals [1d6 x CR] damage on a successful magic attack roll (range 30 meters) against a single target. If you prefer to roll fewer dice, convert half the d6s into an equal number of +3 damage bonuses (8d6 is equivalent to 4d6 + 12). Alternatively, the power deals the same damage in a 10-meter-diameter area; a successful DC 10 Dexterity check allows targets to halve the damage.
Magic Armor (Limited)
The creature has a magical power (stoneskin, incorporeality, shadow form, etc.) that lets it halve all physical damage taken for the rest of the combat. This power does not affect damage from elemental magic attacks (fire, cold, acid, electricity).
Magic Movement (Limited)
The creature has magic that lets it teleport up to [20 x CR] meters. The destination must be within line of sight or perfectly known (10 minutes to study the location). Alternatively, the GM may choose to give it a magical flight ability (equivalent to Fast Flight).