Drop Elite Guard art
NPCsHumanoidSize Medium
71
Hit Points
19
AC
Longsword +10, 1d8+5 damage
Damage
—
Level
8
Experience
Resistances, Immunities & Weaknesses
ResourceAbsorb a blow (limited)
Abilities
Protect an Ally
The Warrior grants their shield's Defense modifier to a companion of their choice standing right next to them (they keep this bonus for themselves as well).
Absorb a Blow (Limited)
On their turn, the Warrior takes only an attack or movement action. Afterward, at any time before their next turn, the Warrior may make a melee attack roll opposed to a successful melee or ranged attack roll from an opponent. On a success, the opposing attack is blocked by the shield.
Fearless
The Knight is immune to fear attacks and grants a bonus of [2 + Charisma modifier] to all allies against this type of effect.
Intercept
Once per turn, the Knight can take a hit meant for an adjacent ally. They use their own Defense instead of the original target's, and subtract their rank in this path from the damage.
Insect Bites
While wearing heavy armor (half-plate or heavier), the Knight reduces damage taken from ranged attacks by an amount equal to their rank in this path.
Toughness
By taking this ability, the Warrior gains 3 extra hit points at Rank 1, then 3 more hit points at Rank 3 of this path, and finally 3 hit points at Rank 5.
Natural Armor
The Warrior has hardened their body. They gain a +2 bonus to Defense. This bonus increases to +4 when they reach rank 4 of the path.