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Drop Huge Water Elemental art
ElementalsNon-LivingSize Huge
120
Hit Points
22
AC
Strike +17, 3d6+13 damage
Damage
—
Level
18
Experience
Resistances, Immunities & Weaknesses
ResistanceDamage reduction 4 + 5/magic
ImmunityImmune to acid damage.
Abilities
Immunity
Water elementals are immune to acid damage.
Attack Mode
The water elemental slams into its opponent or drowns it.
Advantages
The water elemental gains a +10 bonus to hit points.
Damage Reduction
The creature is barely affected by weapon damage: metal bounces off it like a mere piece of wood, or the creature heals immediately. It gains damage reduction (DR) 5, subtracted from all damage it takes.
Reap
On an attack roll of 15-20, if the attack succeeds, the victim must succeed on a Strength or Dexterity check (its choice), DC [10 + the creature's Strength modifier], or be Knocked Prone. The creature reduces all weapon damage it takes (melee or ranged) by 2 (damage reduction 2). Spells deal normal damage.
Sweep
The creature uses its great size to affect several creatures in front of it with a single blow. If multiple targets are in front of it, its attack affects two creatures (in a 180° arc). Make a single attack roll and compare it to each target's armor class. Its damage reduction increases to 4.