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Drop Iron Golem art
GolemsNon-LivingSize Huge

An iron golem is a kind of enormous animated suit of armor; its weight is immense, and it makes the ground tremble with every step. It is a terrifying opponent whose weak point is difficult to find.

150
Hit Points
26
AC
Weapon +21, 3d6+17 damage
Damage
—
Level
24
Experience
Resistances, Immunities & Weaknesses
ResistanceDamage reduction 4 + 5/adamantine weapons
Abilities
Poison Cloud
All creatures within a 3-meter radius of the iron golem must succeed on a DC 14 Constitution check each round or become Weakened and Slowed for one round.
Elemental Resistance
The golem halves all elemental damage it takes (fire, cold, electricity, acid).
Damage Reduction
The creature is barely affected by weapon damage: metal bounces off it like a mere piece of wood, or the creature heals immediately. It gains damage reduction (DR) 5, subtracted from all damage it takes.
Reap
On an attack roll of 15-20, if the attack succeeds, the victim must succeed on a Strength or Dexterity check (its choice), DC [10 + the creature's Strength modifier], or be Knocked Prone. The creature reduces all weapon damage it takes (melee or ranged) by 2 (damage reduction 2). Spells deal normal damage.
Sweep
The creature uses its great size to affect several creatures in front of it with a single blow. If multiple targets are in front of it, its attack affects two creatures (in a 180° arc). Make a single attack roll and compare it to each target's armor class. Its damage reduction increases to 4.