Skip to content
Drop Natural Werewolf art
LycanthropesLivingSize Medium
35
Hit Points
17
AC
As a wolf: Bite and claws +6, 1d6+5 damage or As a humanoid: Weapon +6, 1d8+5 damage
Damage
—
Level
8
Experience
Resistances, Immunities & Weaknesses
ResourceWolf Transformation (limited)
Abilities
Wolf Transformation (Limited)
The creature can transform into a wolf at will.
Hybrid Form (Limited)
Adopts a form that fully reflects its dual nature, half-wolf and half-humanoid. It can make both bite and claw attacks and use a weapon.
Wolf Empathy
Werewolves have a natural gift for calming and even commanding wolves.
Ambush
On the first round of combat, if the environment allows the creature to hide, the target must succeed on a Wisdom check (DC [15 + Dexterity modifier]) or be Surprised. If it successfully attacks a surprised target, the creature deals +1d6 damage and any creature with lower Strength than its own is Knocked Prone. The creature gains a +5 bonus to all Stealth checks and to Initiative.