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The Sorcerer charges himself with electrical energy for [5 + CHA Mod.] turns. Any creature that wounds him or touches him receives a shock dealing 1d6 damage. He can also deliver an electric shock (magic attack, range 10 meters) dealing [1d6 + CHA Mod.] damage.

Level2
Cost (TS)0
Type—
Recharge—
Usage—
Path
path-of-air