The Sorcerer gives a simple order (but not one dangerous to the target) that the victim must be able to understand. He must succeed an opposed magic attack test against the target (or opposed to a melee attack test if the creature has none) within a range of 20 meters. On a failure, the target carries out the order during its next turn.
Level1
Cost (TS)0
Type—
Recharge—
Usagelimited action