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By succeeding a magic attack test (range 20 meters), the Sorcerer disorients his target for [3 + CHA Mod.] turns. Each turn, roll 1d6: the victim does nothing (1-3) or attacks the nearest creature (4-6). The target can end the spell by succeeding a WIS test of difficulty [10 + CHA Mod.] at the end of a turn.

Level3
Cost (TS)0
Type—
Recharge—
Usagelimited action
Path
path-of-the-enchanter