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The Warrior makes a melee attack and his target must make an opposed attack test. If the Warrior gets the higher result, his opponent's weapon falls to the ground (a movement action is required to pick it up). If the Warrior succeeds by at least 10 points more than his opponent, he prevents the opponent from recovering the weapon (by stepping on it, knocking it out of reach, etc.). This ability naturally has no effect on natural weapons (claws, fangs, stinger, etc.). Opponents using two-handed weapons are harder to disarm, suffering a -5 penalty to the test.

Level2
Cost (TS)0
Type—
Recharge—
Usagelimited action
Path
path-of-combat