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Once per combat, the Rogue can feign death after taking a wound (even at 0 HP). He can pass for dead for as long as he wishes, and an INT test of difficulty 20 is required to reveal the ruse. When he decides to get back up, the Rogue gains +1d6 HP and gets an additional movement action on top of the normal actions allowed on his turn.

Level4
Cost (TS)0
Type—
Recharge—
Usage—
Path
path-of-the-adventurer