The Magician chooses a target within 30 meters. If his magic attack succeeds, the target takes [1d6 + INT Mod.] damage and the arrow sets their clothes on fire. Each following combat turn, the fire deals 1d6 additional damage. On a roll of 1 to 2, the flames go out and the spell ends.
Level3
Cost (TS)0
Type—
Recharge—
Usagelimited action