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The Druid can command vegetation to grow and trap his enemies (but not his allies) within a 10 m diameter zone (range 20 m) for [5 + WIS Mod.] turns. Entangled targets suffer a -2 penalty to attack and DEF and cannot move. Each turn, a creature can break free with a STR test at difficulty [10 + WIS Mod.].

Level2
Cost (TS)0
Type—
Recharge—
Usagelimited action
Path
path-of-plants